Hello. I have sent this email before for [email protected] but I don't know it was missed. Could anyone only let me know what do you lads think about my idea? Best regards to all.
× Hello I have idea for mesh modification system in sculpt mode. As we have pretty nice bones system I have wondering that could be possible somehow to use one bone in sculpt mode for streching, rotating, scaling not masked part of sculpted object. I know it looks like Zbrush modificator gizmo, but I hope it is enough far from their idea and that could be implemented in Blender. I waiting for respond and any comments what do you think guys. I'm not programmer so maybe some of you guys can do such of thing? Regards Konrad × _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
