I found the reason: OSL does not work under GPU rendering. Does somebody knows: Is OSL under GPU implemented in 2.80?
Am 16.05.19 um 15:53 schrieb Brecht Van Lommel: > For bug reports, please submit them here: > https://developer.blender.org/maniphest/task/edit/form/1/ > > On Thu, May 16, 2019 at 3:05 PM Kurt Weiss <[email protected]> wrote: > >> The same Project: >> >> Frame rendered with CPU Rendering: >> http://www.kwnet.at/downloads/1164.png >> Frame rendered with GPU Rendering: >> http://www.kwnet.at/downloads/1165.png >> Material: >> http://www.kwnet.at/downloads/material.png >> >> Blender 2.79b >> Rendering with CPU/GPU on Ubuntu 18.04 Linux. >> GPU AMD pro Driver. >> >> For me it seems that GPU Rendering ignores diffuse reflections (from >> Mars not seen on the Picture. Distance about 500km 500.000 BUs, Camera >> viewing distance 0.5m-2000km 2.000.000 BUs) >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> https://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
