I found the reason:
OSL does not work under GPU rendering.

Does somebody knows:
Is OSL under GPU implemented in 2.80?

Am 16.05.19 um 15:53 schrieb Brecht Van Lommel:
> For bug reports, please submit them here:
> https://developer.blender.org/maniphest/task/edit/form/1/
> 
> On Thu, May 16, 2019 at 3:05 PM Kurt Weiss <[email protected]> wrote:
> 
>> The same Project:
>>
>> Frame rendered with CPU Rendering:
>> http://www.kwnet.at/downloads/1164.png
>> Frame rendered with GPU Rendering:
>> http://www.kwnet.at/downloads/1165.png
>> Material:
>> http://www.kwnet.at/downloads/material.png
>>
>> Blender 2.79b
>> Rendering with CPU/GPU on Ubuntu 18.04 Linux.
>> GPU AMD pro Driver.
>>
>> For me it seems that GPU Rendering ignores diffuse reflections (from
>> Mars not seen on the Picture. Distance about 500km 500.000 BUs, Camera
>> viewing distance 0.5m-2000km 2.000.000 BUs)
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