I’d be willing to help. I do build the master branch at home on a daily basis 
and I have reported build and functional problems when I’ve run into them on 
daily use. I’ve also spent small bursts trying to learn the code internals. I’m 
not specifically a MacOS expert, though I do know Metal and Swift fairly well 
(my Objective-C is quite stale). I have last year’s top of the line MacBook Pro.

What I really had wanted to do was a port of Cycles and the rest of Blender to 
Metal to overcome the lost support for OpenCL and fear of OpenGL going away. 
But I think, given the amount of time I have, I need a little hand-holding on a 
few of the paradigms in the code.

Anyway, perhaps the group that has responded so far can team up a bit.

Thanks,
~chuck

Chuck Ocheret
http://www.linkedin.com/in/ocheret

> On May 28, 2019, at 7:56 AM, Ton Roosendaal <[email protected]> wrote:
> 
> Hi everyone,
> 
> Just a reminder:
> 
> We really can use help with building, testing and development on MacOS. The 
> platform is falling behind now. Any developer in the community out there 
> willing to help? Contact us for onboarding tips if you're new to Blender 
> still.
> 
> Best would be someone who likes to hangout in our channels (for example 
> blender.chat), compiling and testing Blender often and report issues back.
> 
> BTW: The Blender Institute doesn't have a recent/fast Mac anymore since Apple 
> took back the loan machine. Still waiting for them to come back to us...
> 
> -Ton-
> ----------------------------------------------------------------------
> Ton Roosendaal - [email protected] - www.blender.org
> Chairman Blender Foundation, Director Blender Institute
> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> 
> 
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