On Fri, Jul 5, 2019 at 6:58 PM dr. Sybren A. Stüvel <[email protected]> wrote: > > Hey Nathan, > > On 04-07-19 15:37, Nathan Letwory wrote: > > I'm most interested in finding out how devs perceive the process: what goes > > well, and even more so what causes trouble. > > I think that what could use improvement is the interaction between > non-regulars and regulars in the blender-developers chat channel. My > GSoC student has asked questions there, but got completely ignored, and > I've seen others getting no answer either. Maybe there is a bit too much > of a not-my-area-of-Blender mentality going on, and on the other hand it > would be silly if people were swamped with "I don't know" answers. In > such a case, for every individual dev silence is better than saying "I > don't know", but that's only good for the question-asker if the actual > answer follows pretty shortly. > > On 05-07-19 04:20, Campbell Barton wrote: > > Perhaps we can assign promising patches to review each release cycle > > (as part of per module tasks - see T63725). > > Would it be a good idea to start assigning "milestones" to patches? In > practice this is probably only possible when the patch is close to > acceptance, because only then the true impact of the patch is known.
Any way for us to assign patches to a module, then quickly see which patches need to be reviewed for that module would be good. > > > Who are we making Blender for? > > ============================== > > > > With 2.8x and the introduction of tools, > > it strikes me that artists at the Blender Institute are not using it much > > (just my impression, maybe this changes over time). > > This is a good point. I know for a fact that the animators aren't using > the new tool system at all, because it doesn't make sense to them -- the > "tools" as introduced in 2.8 are conceptually incompatible with the > animation tools they need. Tools for them are things like the pose > library (+the pose thumbnails add-on), selection sets, the Blenrig > control panel, and tools in the dopesheet editor. The tabbed T-panel had > space for the tools they need, but that's been removed with the promise > of something better. Only, that "something better" hasn't arrived yet > and also hasn't even been presented yet. > > Hjalti and Nacho want to join the Animation module team, and I'm talking > with an external animator to get an outside perspective too. It's unfortunate that there has been very little attention payed to animation + tool system. Although AFAICS the issues with animation at the studio are more complicated - where we could use a dedicated developer to take their input and either customize improve what we have, with studio spesific customizations for special cases. Ideally we could get Blender2.8 to a state where they are comfortable & productive, then investigate how this might be integrated without customizations. > Cheers, > > -- > Sybren A. Stüvel > > https://stuvelfoto.nl/ > https://stuvel.eu/ > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
