Hello, I am writing to you because we are thinking of doing a series of animation with blender, for this we are thinking of acquiring a series of motion capture suits, and a facial movement capture system. For now to make cartoon animation what works best is the software that works by morphs, thanks to a camera that records it, and I wanted to suggest or ask you something, How much would it cost to make an addon for blender that associated a series of morphs with a facial bone system?
I send you an example of an application for maya:
https://www.youtube.com/watch?v=sRVRPLYD-LU
We would be very interested in having something like this to be able to associate the capture of facial movement to a facial bone system, so the corrections are much simpler because the morphs are not corrected one by one, but the drivers can be corrected directly facial

We would be really interested in such an application for blender but we don't know how much it would cost or if it would be possible.

Thank you very much for your time!

--
Javier Horrillo
tel. 655 37 88 47
[email protected]

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