Hi Gustavo, there is an ongoing discussion that you can join : https://devtalk.blender.org/t/particle-nodes-ui/
On Tue, 15 Oct 2019 at 18:10, Gustavo Niemeyer <[email protected]> wrote: > Hi Blender devs, > > Sorry if this is not the right place to discuss this: > > On Tue, Oct 15, 2019 at 1:14 AM Dalai Felinto <[email protected]> wrote: > > > Announcements > > ============= > > * Jacques Lucke presents a new design for particle nodes [1]. > > > > Is there something I might read about the rationale motivating unrelated > data "types" to be unified in a single socket, and the more "procedural" > take on the nodes rework? > > This screenshot is what made me wonder about the design: > > https://wiki.blender.org/w/images/e/e9/Particle-nodes-05.jpg > > From past experiences on such systems, we usually see a slightly more > declarative fashion. For example, "Normal" from the surface would plug > directly into a "Velocity" socket on "Mesh" or something similar. It sounds > like this new design is going for power and flexibility.. the nodes are > representing code blocks instead of information flow. The price of that > will be additional complexity and making the node graph harder to read, I > suspect. > > Anyway.. I appreciate such node systems in general, so I'd love to read > something about the background for such choices, if it exists. > > > gustavo @ http://niemeyer.net > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
