Hi all, Here are the notes from today's developer meeting. Next meeting is Monday, 16 December 10:00 CEST / 9:00 UTC, in #blender-coders on blender.chat.
For the complete report read it on: https://devtalk.blender.org/t/9-december-2019/10768 Announcements ============= * Blender 2.81a is out. * Dalai Felinto moved to Amsterdam to work fulltime in Blender. Blender 2.82 ============ * bcon2 this week (12/12). * Cycles will get custom AOVs and light groups in time. * UDIM depends on Lukas Stockner availability (for current reported issues, and upcoming reports after the merge. * Draw manager overlay refactor is finished. * Grease Pencil refactor won't be in 2.82. But the idea is to break things at once only. So any disruptive bugfix is currently addressed in their working branch (greasepencil-refactor). * Weld modifier needs a final review, may make in time for bcon2 (no patch yet). * Sergey Sharybin will review mantaflow and USD patch/design this week. * Animation team roadmap lacks a high priority task in their page, besides T71238. Not clear if that means no big features for 2.82. Dalai Felinto will check with Sybren Stüvel. * LANPR needs review on its drawing part, and won't likely be in time for bcon2 either. * Virtual Reality (first milestone) won't be finished in time for bcon2. * Hans Goudey may have another bevel patch by bcon2, but he cannot guarantee it. Others ====== * Nathan Letwory is working on documentation for onboarding [1] and to improve the release process [2] (based on the 2.81 release). Feedback is welcome. The initial feedback in the meeting was that although onboarding is important, review process should take precedence over that since getting new developers started is not our bottleneck. * Dalai Felinto is working on the details for the "Tracker Curfew" initiative. Basically the idea, based on Ton Roosendaal's proposal is to sanitize our bug tracker situation. Ultimately we will have most of the hired developers to help handling (closing / moving to a TODO list / fixing?) the 2k or so open bugs we have, while dedicated triagers can be sure the new stream of bugs dont add up to that. [1] https://wiki.blender.org/wiki/User:JesterKing/Drafts/OnboardingAndDocumentation [2] https://wiki.blender.org/wiki/User:JesterKing/Drafts/FutureOfReleases Best regards, Dalai _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
