Hi all, Here are the notes from today's developer meeting. Next meeting is Monday, 29 June 11:00 CEST / 9:00 UTC, in #blender-coders on blender.chat.
For the complete report read it on: https://devtalk.blender.org/t/22-june-2020/13874 Announcements ============= * Blender source code was upgraded to C++17, its features can now be used throughout the code. The minimum required compiler versions increased [1]. * Grants/contracts ending: * William Reynish starts a new job in August, so he won't have much time moving forward to oversee the UI module. * Nathan Letwory will continue his work (release management, onboarding, ...) for July and August. But the position will be restructured afterwards. Modules Organization ================= * All the modules are now "re-organized" with their landing page concentrating all the contact information, as well as the workboard and the activity feed. * Per-module roadmaps updated [2]. * New module owners [3]: * Sculpt, Paint & Texture → Pablo Dobarro. * User Interface](https://developer.blender.org/tag/user_interface/ → Julian Eisel. * Clément Foucault archived "GPU/Viewport" and "EEVEE" as project tags and all triagers should use the "EEVEE & Viewport" tag for anything visual related. 2.83 === * The 2.83.1 release is planned for this week coordinated by Jeroen Bakker. * 2.83.2 can happen the following week (if there are critical fixes to be ported). 2.90 === * The bcon2 starts this week on June 24. * Sybren Stüvel posted the upcoming changes for Alembic aimed at 2.90. Feedback is welcome [4]. * There are at the moment 822 hundred issues that concern the developers (among bugs and untriaged reports). * It may be good to do another "Bug Fix Sprint". Dalai Felinto suggests (if we do it), to do it between bcon2 and bcon3 (instead of bcon3 and bcon4 like last time). Google Summer of Code =================== * First evaluation period June 29 - July 3. * The final one-line project introductions: Matt Overby (mattoverby): I am implementing a volumetric soft body solver in Blender for hyperelastic materials and self collision. Sam Kottler (samkottler): I am continuing the Many Light Sampling project from 2018 which implements a paper that will allow faster/less noisy renders for scenes with many lights. Sriharsha Kotcharlakot (Sriharsha): I am working on adding viewport display options to visualise liquid simulation grids and improving existing fluid display options in Workbench. [1] - https://wiki.blender.org/wiki/Building_Blender#Compiler_Versions [2] - https://code.blender.org/2020/06/modules-roadmap-june-2020/ [3] - https://wiki.blender.org/wiki/Modules/Roles#Modules [4] - https://code.blender.org/2020/06/changes-to-the-alembic-exporter/ -Dalai- -------------------------------------------------------------------- Dalai Felinto - [email protected] - www.blender.org Blender Development Coordinator _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
