No, I really think no one would have any problem at all if we all replied to emails in our own language. It seems perfectly natural.
Also, I think you're making a logical error. You say that *since* blender is developed in English, *therefore* it makes sense to use English as the language. Well, I would counter that *since* everyone is required to speak english, *therefore* blender itself tends to be overly english-centric. If blender development were encouraged in everyone's native language, it would certainly have an effect on blender, and perhaps make English a little bit less of an automatic default. Be well, Zack On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink <brokkolibroc...@gmail.com> wrote: > Hallo Zack, > > Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner > eigenen Muttersprache auf Emails antworten würde. > Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail > Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch > betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler > Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf > Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen. > > Anders herum ist es doch viel einfacher, wenn nur die Person, die die Mail > an diesen Verteiler schreibt, ihren Übersetzer benutzt. > Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen. > > Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren. > > Mit freundlichen Grüßen > Raimund Klink > > Zack Brown via Bf-committers <bf-committers@blender.org> schrieb am Fr., > 1. Juli 2022, 17:16: > >> Hi everyone, >> >> I'm curious about the recommendation to use English. Is it really >> necessary? It seems to put a big burden on people who might want to >> participate in blender development, without providing much benefit. >> >> Just as the person posting the email could use an online translation >> service, the people reading it could do the same. In any modern browser, >> the option to translate, even automatically, is pretty straightforward. >> >> Why not encourage everyone to participate in their own native tongue? This >> places the lowest barrier to entry on everyone, without creating an >> extreme >> favoritism towards native English speakers, while placing only a slightly >> higher burden on people who have already demonstrated a commitment to the >> project. >> >> Be well, >> Zack >> >> >> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < >> bf-committers@blender.org> wrote: >> >> > Hi, >> > >> > please report issues with Blender to our bug tracking system. [1] You >> > can do that from within Blender by going to "Help -> Report a Bug". >> > >> > It will also be helpful to report issues in English. Try an online >> > translator or ask someone to help you with that. >> > >> > Your hardware is definitely supported but it's difficult to say more >> > without further information. >> > >> > Best regards, >> > >> > Thomas >> > >> > [1] https://developer.blender.org/ >> > >> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: >> > > Merhaba ; >> > > >> > > Yaklaşık 2 aydır blender kullanıyorum. >> > > >> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik >> kapanma >> > > sorunu yaşıyorum. >> > > >> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin >> > olabilirim. >> > > >> > > Şu an proje boyutu 1.5 gb >> > > >> > > Eevee render motorunda düşük çözünürlükte render alamıyorum. >> > > >> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz >> > adına >> > > gerekli bilgileri paylaşıyorum. >> > > >> > > BIOS : CP171 >> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU >> > > RAM : 8 GB >> > > GRAFİK KARTI : NVIDIA GeForce GTX 1650 >> > > >> > > Sevgilerimle.. >> > > >> > > İyi çalışmalar.. >> > > _______________________________________________ >> > > Bf-committers mailing list >> > > Bf-committers@blender.org >> > > List details, subscription details or unsubscribe: >> > > https://lists.blender.org/mailman/listinfo/bf-committers >> > >> > -- >> > Thomas Dinges - tho...@blender.org - www.blender.org >> > Developer Community Coordinator at Blender >> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands >> > >> > _______________________________________________ >> > Bf-committers mailing list >> > Bf-committers@blender.org >> > List details, subscription details or unsubscribe: >> > https://lists.blender.org/mailman/listinfo/bf-committers >> > >> >> >> -- >> Zack Brown >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> List details, subscription details or unsubscribe: >> https://lists.blender.org/mailman/listinfo/bf-committers >> > -- Zack Brown _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers