When separating > By loose parts, each object inherit of all the materials of the original object. This means, quite often that it is burdened with materials that are not assigned to any face and yet are persistent. Cleaning this up implies a long workaround in Python while making it possible to activate them, e.g. in the manner that we already activate vertex groups, for testing and eventual removing would simplify everything.
Thank you. J. _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
