On Tue, 5 Jun 2012 12:54:12 +0200
Campbell Barton <[email protected]> wrote:

> On Fri, Jun 1, 2012 at 3:06 PM, Antonio Ospite <[email protected]> 
> wrote:
[...]
> >
> > On Wed, 15 Feb 2012 23:37:09 +0100
> > Antonio Ospite <[email protected]> wrote:
> >
[...]
> >> I could use something like:
> >> scene.objects.sort(key=some key based on objects properties)
> >> mesh.faces.sort(key=some key [face index?] based on faces and vertices
> >> properties)
> >
> > This would be handy for my use case, maybe it is a bit of a stretch to
> > use modeling structures for rendering operations, so I will accept a
> > "you're doing it wrong" type of comments here :)
[...]
> >
> > This question boils down to: is the ability to sort faces arbitrarily
> > (or other elements) something modeling tools can make use of?
> 
> replying on a single issue if face sorting, while you cant ensure
> order when adding faces - which may be added at any index.
> there is support for sorting: see
> BM_mesh_remap
>

I'll take a look, thanks.

> adding support for something like this isnt so hard:
>   faces.sort(key=lambda f: f.calc_area())
> 

I'll try to add this and will send a patch if I succeed.

Regards,
   Antonio

-- 
Antonio Ospite
http://ao2.it

A: Because it messes up the order in which people normally read text.
   See http://en.wikipedia.org/wiki/Posting_style
Q: Why is top-posting such a bad thing?
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