I would think that this might be easier with DAZ or Poser as an
intermediate step.
Ron
On 19/07/2012 6:49 PM, Maltzan, Christopher wrote:
Hello,
I've been using blender for a long time and I am currently working on
a senior thesis project. It's a fairly large project dealing with
automated avatar creation for use by sketch artists, video games (and
mostly) psychology experiments. The driving idea behind the project is
to use a genetic algorithm to allow a user to create a realistic
avatar from a new point of view. Instead of dragging a sliding bar to
change specific features, the user will be able to pick from a group
of avatars the "most liked" avatars and then future generations of
avatars will contain avatars similar to previously chosen avatars.
I am writing to you now to ask specifically about advice or comments
on on connecting my software (genetic algorithm and GUI) to blender
which would then make relatively simple changes to a base model and
then send renders back to my software. In my mind, the hardest part is
teaching blender to make changes to the avatar. Do you have any advice
for where I can start?
My idea was that I would make a plugin which could select
pre-determined vertices and move them on the xyz grid to specific
pre-programmed coordinates or select a group of vertices and then
scale them to be slightly larger (to make an avatar have the trait of
thick arms for example). Obviously an over-simplification, but you get
the idea. I will of course make the software open to the community :)
Thank you for your help!
Chris
_______________________________________________
Bf-python mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-python
--
Ron Wheeler
President
Artifact Software Inc
email: [email protected]
skype: ronaldmwheeler
phone: 866-970-2435, ext 102
_______________________________________________
Bf-python mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-python