I don't know if there's a good way to do this. :( Being abale to send notifiers would be great, but i don't think it's possible. I have a situation like this where I want the UI to be refreshed after completing a file system scan in a separate thread. The dodgy method I use is to set a property that I know triggers a notifier to itself (eg. mat.diffuse_color = mat.diffuse_color). Seems to do the job...
On Sun, Sep 16, 2012 at 8:58 PM, jerome <[email protected]> wrote: > Le 15/09/2012 21:55, Nicholas Bishop a écrit : >> I'm writing a script that displays a panel in the scene properties. >> The panel is populated with information obtained from a server via a >> socket. I'm using an operator and event_timer_add() to periodically >> poll the socket for updates. I can see with print() that this is >> working correctly, but I can't find how to signal my bpy panel to >> update itself -- I don't see an equivalent to WM_event_add_notifier() >> in bpy. >> >> I'm very new to Blender's Python API, any help is appreciated. >> >> Thanks, >> -Nicholas >> _______________________________________________ >> Bf-python mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-python >> > hi, > I would try to use a modal hooked to the 3d view, since panels are > updated by user inputs in the 3d view, > you could trigger something from here I guess. > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
