On Mon, Oct 29, 2012 at 10:00 PM, <[email protected]> wrote:
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Contrib Addon Review: add_mesh_building_objects (Campbell Barton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 29 Oct 2012 18:48:53 +1100 > From: Campbell Barton <[email protected]> > Subject: Re: [Bf-python] contrib addons & candidates for release > To: Blender Foundation Python list <[email protected]> > Message-ID: > <CAEcf3NzbAkeWZuNdmsrF20X= > [email protected]> > Content-Type: text/plain; charset=UTF-8 > > Hi there, Im going over these addons for review today and will post > codereview linkes here. > > Some of these addons need general functionality review before code > review even, so will do that first. > > On Thu, Oct 25, 2012 at 11:15 AM, Brendon Murphy > <[email protected]> wrote: > > hi, > > Before I get to the contrib addons list for release consideration, I > would > > like to mention that it would not be hard to trim the lesser addons from > > contrib & enable contrib for release. > > Most users know of contrib addons & have trouble to install them in > official > > builds. Users are & can be made aware or reminded that contrib addons are > > 'experimental' as they already are with the "Testing" button to view > contrib > > addons in the addons menu/s. > > Not all contrib addons are suitable for release & i have been working > hard > > towards cleaning up contrib & preparing many addons for release. > > This can be seen in the "Tools" where I group similar addons with the > goal > > of easing the amount of small similar function addons into menu's. This > > works well in reducing the volume of addons & eases the menu bloat & > helps > > users save time. > > > > Addons proposed to move from contrib to release. > > > > add_mesh_building_objects > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/add_mesh_building_objects/ > > Maintainers: brikbot, meta-androcto > > Status: Stable & working for many releases before it was merged/added to > > contrib. > > Known issues: needs code tips translated, may not use latest function > calls > > > > btrace > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/btrace/__init__.py > > Maintainers: Crazycourier, Liero > > Status: Stable & working for many releases > > Known issues: has been code reviewed & may not use the best > methods/function > > calls > > > > mesh_select_tools > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/mesh_select_tools/ > > Maintainers: meta-androcto, codemanx > > Status: Stable & working for many releases before it was merged/added to > > contrib. > > Known issues: does not use latest function calls. > > > > object_mangle tools > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/object_mangle_tools.py > > Maintainer: Phil Cote > > Status: Stable & working for many releases > > Known issues: does not use latest function calls. > > > > object_edit_linked > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/object_edit_linked.py > > Maintainer: Fweeb > > Status: Stable > > Known Issues: None > > > > system_project_folder > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/system_project_folder.py > > Maintainer: Dany Lebel > > Status: Stable > > Known issues: none > > > > ui_layer_manager > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/ui_layer_manager.py > > Maintainer: Alfonso Annarumma: > > Status: Stable > > Known issues: none > > > > Addons worth considering: > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/io_mesh_xyz/ > > by blendphys > > > > > https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/uv_bake_texture_to_vcols.py > > by Patrick Boelens, CoDEmanX > > > > please note: > > I have also been working on several toolkits, merging lesser scripts & > > grouping similar tools, Release & Contrib can use more improvement, as > > toolskits/merges get done more proposed addons will follow :) > > > > I would ask that Code reviewers take into account that these addons work > & > > are stable for many months, whilst the code & methods may not be > perfect, it > > can be improved during review or improved as issues arise. > > There are possibly minor easy to fix issues such as wiki pages to do that > > I'm quite happy to fix if needed. > > > > Also Blender Developers & Addon Developers are very welcome to help & > > propose addons fro release or merge. Please if you see addons that fall > > withing your area of Blender, such as animation or sequencer or uv > modules, > > feel free to contact the author & make suggestions on how they should > > proceed towards release. > > > > Thanks. > > Brendon Murphy (meta-androcto) > > Blender Extensions Addons team > > > > > > > > > > > > _______________________________________________ > > Bf-python mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-python > > > > > > -- > - Campbell > > > ------------------------------ > > Message: 2 > Date: Mon, 29 Oct 2012 19:55:52 +1100 > From: Campbell Barton <[email protected]> > Subject: [Bf-python] Contrib Addon Review: add_mesh_building_objects > To: Blender Foundation Python list <[email protected]> > Message-ID: > <CAEcf3NwBXOyTM= > [email protected]> > Content-Type: text/plain; charset=UTF-8 > > Hi Brendon & Addon Authors, > > To me these addons seem more like a parametric-model-library, then a > general addons. > > Since blender doesn't support parametric objects I can see why > developers wrote these, but Im also not convinced this > is a good reason to add all of them into trunk. > > As examples of what you can do with addons these are quite > interesting, but even if you were using blender > to model buildings, I think only 1 or 2 of these would end up being useful. > > A small negative for including these addons at all is that I dont > think you could use them together to make a > building with any kind of consistancy - you would end up with a > castle-wall, mixed with a minimalist window, some beams, a balcony + > some nicely > detailed stairs. > > To authors, hope you guys don't take offense to my review, if some > users are successfully including these tools in their workflow id like > to know about it & see results. > > > > #################### > Functionality Review > #################### > > > Beam builder > ------------ > > The shapes are so primitive that you wouldnt save a lot of time by > using this addon. > > If you happen to be needing to make shapes like this a _lot_, likely > you already have a small library of shapes you'll > re-use, adjusting the length, taper etc on existing models is also trivial. > > There is still some use for these kinds of addons but I think its so > specific that such addons can stay 3rd party/contrib. > > (IMHO, don't promote to trunk) > > > Balcony > ------- > > Again, this is adds a really specific model + materials, which I don't > think are generally useful. > If - for example - you had a library of balconies, most of these could > be added and heights adjusted - in a few seconds. > > > If you're an artist making a building, probably you have some ideas of > your own how to add a balcony, which isn't really > such a complicated shape, > > Even so, I think this has more merit then the beam builder. > > note: dimensions as integers here isn't good IMHO. > > (IMHO, don't promote to trunk) > > > Solve (Window Frame) > -------------------- > > Seems a bit limited, adds a single kind of window frame, which is OK, > as far as that goes - but if I were using > a tool like this I'd want it to have support for a few different kinds > of windows (Maybe 6+ main categories). > > The current window types are quite simple and take <1min (rough > guess). to model. > > (IMHO, don't promote to trunk) > > ... but If this were a more general window-frame generator, Id consider it. > > > Wall Factory > ------------ > > This addon is pretty neat, unlike most others in this category - it > could save quite a bit of time compared to making > such a model by hand. > > But its also quite limited, maybe it should be called `Castle Wall` > factory. > > Im tempted to include this for novelty value, its fun! > > But I think you either want a lot more detaul, or a lot less. > If you made an entire castle - this is way too much detail... and if > you make a single/section of a castle for a close up render, the > bricks are obviously cubes. > So Im scratching my head to find a use-case. > > Also, even if this was the exact level of detail for some project - > you would want more control then this addon gives you. > > - The ability to place windows. have the wall follow a path. - have > the stairs lead somewhere useful... > > So its cool but the functionality included seems a bit haphazard - the > developer included some interesting stuff, > but probably didnt model even a small section of a castle using it > (maybe Im wrong here). > > (IMHO, don't promote to trunk) > > > Stair Builder > ------------- > > This addon creates fairly detailed models that would for sure save > some time - compared to making manually. > It also includes enough styles to be generally useful IMHO. > > So, on functionality level I'd accept this, but noticed some oddities. > > - Added objects are not selected (add object operators should select > all newly added objects). > - This adds many objects, not just a single object, this could be > annoying for users, > perhaps add option to give single parent? Also, since this adds many > matching objects it could use linked duplicates > (every step is the same for eg). > - Spiral staircase does not support hand-rail options - best disable > these or add support. > > Would promote this to trunk if these issues are resolved. > > > - Campbell > > > ------------------------------ > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > > > End of Bf-python Digest, Vol 92, Issue 4 > **************************************** > ideasman_42, hi, reading review on building objects, I'm sure brikbot can fix stairs & you raised appropriates issues there, such as single object & spiral stairs not complete. It looks like you missed Window, it's just been updated in svn & is much more powerful. very useful for shop fronts & not so detailed buildings, it now features arc, tri & sloping windows, other upgrades & correct translation. Wall factory, or Castle wall as you correctly call, is not well maintained but popular, given the novelty it's quite good & given some effort, some half decent castles can be assembled using multiple wall types. I'm happy to see this stay in contrib until a suitable maintainer is available. Thanks for the time reviewing, Brendon. :)
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