Uploaded codereview http://codereview.appspot.com/6815051
On Tue, Oct 30, 2012 at 2:10 AM, Campbell Barton <[email protected]> wrote: > Having a quick way to load a linked file is very clearly a missing > area in blenders library system - and very useful to have, > in fact for durian I wrote a similar script - though it worked a bit > different. > > Scripts like this are tricky because you end up trying to hide from > the user that you are save-load, reloading... its very clunky and > blender has no pretty ways to edit library data and write it into a > file. > > The script I wrote just loaded another instance of blender and moved > the 3d viewport to display the linked object - but didnt attempt to > manage save/reload stuff. > > So tentative approval for this script, but Id like to do code-review > first, there are some minor issues I spotted. > - path comparison, better use `os.path.samefile` > - assumes the object is in the active scene of the other blend file - > not always the case. > - `Edit Linked` operator should be clear that it saves your blend and > loads a new one. (users may not want to save at the current state). > > -- > - Campbell -- - Campbell _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
