On 24.01.2013 01:25, Campbell Barton wrote: > I wouldn't suggest to attempt to calculate the objects transformation > directly because there are too many influences: constraints, drivers, > vertex parents, bone parents... etc. which can all be animated.
Hi again, seems there's some issue when an object has a motion path, and the motion path has a driver on the "evaluation time", and the object has no keyframes. Then the transformation matrices are not updated it seems. If the object has a keyframe, we get the correct result. Here's a small blend file with the setup http://www.pasteall.org/blend/19064 Is this a blender limitation? Or are we doing it wrong[1]? :) [1]: http://src.luxrender.net/luxblend25/file/5eed3263787e/src/luxrender/export/__init__.py#l274 Cheers - Asbjrøn _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
