|
Hi. I can't figure out if I'm doing something wrong in my script or there is a bug in the vertex normal calculation. I have a script that uses Code: mesh = obj.to_mesh(bpy.context.scene, True, 'PREVIEW', calc_tessface=False) mesh.transform(obj.matrix_world) to give me world data for an object obj. This correctly returns world space face normals & position, and vertex position, but incorrect vertex normals. I have to accept first any rotation of the object to get correct vertex normals. Am I doing something wrong? I'm on arch linux 64bit with a vanilla 2.66 install. Cheers Ryan |
_______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
