I must admit I had to jump through quite some hoops to get this working (the API is safer for one-off tools, not for something like this), but I got it working quite well now although slow on heavy/subsurfed meshes.
If anyone would wonder, its at: http://www.ewocprojects.be/presel.html Theres a thread at BlenderArtists forum also, for those who wanna report bugs... (its development is still ongoing) And Id love to program this in C at some time but I heard chances are small it would ever get included with Blender trunk... On Tue, Aug 27, 2013 at 11:52 PM, Campbell Barton <[email protected]>wrote: > This is unlikely to be supported, > Blender 2.4x had event values and callback functions but now Blender > relies on operators for this. > > don't know the details but pre-selection highlight sounds like > something our API wouldn't handle well. > (this kind of stuff is best written in C). > > On Sun, Aug 25, 2013 at 8:57 AM, Gert De Roost <[email protected]> wrote: > > Maybe the Python event system could be expanded to also send MENU events > > when user makes some choice via a menu, the event.value could then be the > > menu item chosen. I could use this for my preselection highlighting > addon : > > this addon needs to recalculate selection lists/ screen coordinate lists > > when the user makes certain changes to the mesh. > > > > > > Gert De Roost > > > > _______________________________________________ > > Bf-python mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-python > > > > > > -- > - Campbell > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python >
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