Have you looked into using a custom python popup? http://www.blender.org/documentation/blender_python_api_2_69_1/bpy.types.WindowManager.html#bpy.types.WindowManager.popup_menu
On Mon, Oct 14, 2013 at 2:25 PM, Dalai Felinto <[email protected]> wrote: > Hi, > > First a question, is it possible to have a custom message when I use > invoke_confirm? > > Apparently there is not, and the not-so-nice alternative is to use > invoke_props_dialog and have my own draw() function. > > Assuming that it's not possible, would that be a nice addition? > I think I can do that myself, but I would like to get 'design approval' > first. > > My proposal is to do: > context.window_manager.invoke_confirm(self, event, text="Are you sure you > want to do whatever with object \"{0}\"".format(context.object)) > > I may do it anyways for a project I'm working on. But it would be nicer if > it can be incorporated back in Blender. > > (also I may not do it any soon, so if anyone wants to do first, be my guest) > > Cheers, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > -- - Campbell _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
