You do not want to use bpy.types.SoundSequence here! It’s a type (and
used this way, a constructor), not a data access!
You are probably looking for something like that:
for seq in bpy.context.sequence_editor.sequences:
if seq.type is 'SOUND':
print(seq.volume)
(Loop over that for all your frames of course).
Bastien
On 20/10/2013 03:08, flavio soares wrote:
Hi,
The audio exporter to Ardour is pretty much done
<https://github.com/szaszak/blender_velvet/blob/blue_velvet/blue_velvet.py>
and fully functional.
I'm trying to expand it to get the audio fade keyframes, but it seems
it is not possible.
This code for example:
for i in bpy.context.sequences:
bpy.context.scene.frame_current = i.frame_start
start = i.frame_start
while start < i.frame_final_end:
print(bpy.types.SoundSequence(i).volume)
bpy.context.scene.frame_current += 1
start +=1
Prints only:
0.0
0.0
0.0
etc
...when it should recognize the changes in volume (keyframes) and
print something like:
0.0
0.3
0.6
1.0
1.0
etc
Any guesses why this is so?
Thanks for the help. =)
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