Hi, I'm new to this here blender thingie. I was trying some code out to import
a few meshes from a science run, and am getting an error I cannot get past. I
was going to import the timesteps as separate meshes, then set keyframes on
visibility for each mesh at different timesteps in order to "animate" them.
Per
http://blenderscripting.blogspot.de/2011/07/scripted-keyframing-of-hide-hide-render.html
I am getting the following error:
>>> bpy.ops.anim.change_frame(frame = 5)
Traceback (most recent call last):
File "<blender_console>", line 1, in <module>
File
"/Volumes/MacProHD/cook47-stuff/Programs/graphics/Blender/blender.app/Contents/MacOS/2.68/scripts/modules/bpy/ops.py",
line 188, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.anim.change_frame.poll() Expected an
timeline/animation area to be active
I do have a timeline visible in the GUI. I'm not sure what blender is trying
to tell me.
I'm probably going to change approaches and just load one mesh at a time, set
up the scene, render, and move to the next, etc. However, my technical
curiosity has the best of me here. I'd like to understand why I cannot set a
timestep here.
Thanks!
--
✐Richard Cook
✇ Lawrence Livermore National Laboratory
Bldg-453 Rm-4024, Mail Stop L-557
7000 East Avenue, Livermore, CA, 94550, USA
☎ (office) (925) 423-9605
☎ (fax) (925) 423-6961
---
Information Management & Graphics Grp., Services & Development Div., Integrated
Computing & Communications Dept.
(opinions expressed herein are mine and not those of LLNL)
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