Hey there, connecting the script to the logic is the first step. Then you should take a look at the GE python API: http://www.blender.org/documentation/blender_python_api_2_70_release/#game-engine-modules and to the main page: http://www.blender.org/documentation/blender_python_api_2_70_release/ that has links for quickstarts overviews etc. Try a few things to get used to what you can do with python. Then you should think about your problem :) How do you change the input key and where do you intend to keep it? And then the forward part.
-- InĂªs Almeida On Sat, Mar 29, 2014 at 2:42 AM, Clark, Collin <[email protected]> wrote: > Hello, > I am a amateur game developer using Blender. > I have an idea about my game. My idea is to add a editable Key binding > menu in my game. > The problem I am having is that I don't know how to integrate a python > script to my game. I know how to make a script in Text Editor and apply it > in my Logic editor, but I don't know how to write the code for it. I was > thinking something like this: > > Forward = move x + 1 > input "_" = Forward > > But I highly doubt that blender knows what I mean. > If you have encountered this problem before or know how to do this > correctly, I would greatly appreciate it ;) > > Also, if this is the wrong mailing address, I apologize. > > Sincerely, > Collin Clark > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > >
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