Hi, Here [1] is a minimalist doc about about to interact with Blender. But, as already said, reading how Cycles integration into Blender works is the best way to go.
[1] : http://wiki.blender.org/index.php/Dev:Source/Render/RenderEngineAPI Regards, On Wed, Jun 4, 2014 at 5:17 PM, Daniel Monteiro Basso < [email protected]> wrote: > Hi Vishesh, > > On Wed, Jun 4, 2014 at 9:53 AM, Hsehsiv Atpug < > [email protected]> wrote: > >> I have already downloaded and built the blender source code. >> Can anyone help me how to proceed with integrating my code with Blender? >> > > What you want to achieve requires a lot of work... I'm not exactly the > right guy to answer your question, but if I were to make my own rendering > engine, I would first just clone Cycles with a new name. After that I would > strip the cloned code to the bare minimum (the communication of the scene > to the engine) and do the plumbing to my rendering code. > > The code for Cycles is in the /intern/cycles directory, copy it to e.g. > /intern/myrenderer, and then proceed to replace all the required > identifiers. You will have to include the new module in the build system, > and probably make some other changes elsewhere in order for Blender to show > your engine as an alternative, but I have never done it before, so I can't > help you with that. > > Cheers, and good luck. > > Daniel > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > >
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