glReadPixels() returns None. I'm sure it shouldn't be empty, I did some clearing and drawing beforehand. I even tried specifying the buffer to draw to using glDrawBuffer() and glReadBuffer. Tried with GL_BACK and GL_AUX_BUFFERS. Both turn up empty.
Is there something i'm missing? Another weird thing, the preview window shows some colored dots when in fact, the data fed to it was the empty result from glReadPixels(). I'm new to openGL programming and even newer to bgl. -- khalibloo®
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