Hi All,
   2geom, as used by inkscape is worth a look.    It's quite easy to compile it 
and run the examples, and is actively developed.

The mailinglist is here
http://sourceforge.net/p/lib2geom/mailman/lib2geom-devel/



S++


On Friday, October 31, 2014 11:44 AM, Vilem Novak <[email protected]> wrote:
 

>
>
>Hello, 
>thanks for your reply. I would contatct you as soon as things move forward - 
>regarding communication with core devs.
>I will try to bring it as a topic on some of the commiters meetings on irc.
>
>Vilem
>
>
>
>---------- Původní zpráva ----------
>Od: Sybren A. Stüvel <[email protected]>
>Komu: Blender Foundation Python list <[email protected]>
>Datum: 30. 10. 2014 13:20:50
>Předmět: Re: [Bf-python] 2d geometry library
>
>Hello,
>>
>>On Thu, Oct 30, 2014 at 01:04:17PM +0100, Vilem Novak wrote:
>>> There is a bunch of libraries which can do such stuff.
>>> I did some quick search:
>>> 
>>> Boost - I know that boost libs are to some extent allready in blender, but 
>>> it's
>>> probably quite a huge package and only parts are actually in blender? e.g.
>>> http://www.boost.org/doc/libs/1_53_0_beta1/libs/polygon/doc/voronoi_main.htm
>>> Clipper Library http://www.angusj.com/delphi/clipper.php
>>> CGAL libraries https://www.cgal.org/
>>> Inkscape library?
>>
>>I have some experience with almost all of these (a tiny bit of
>>Boost::Geometry, more with Clipper and CGAL), so if it turns out it's
>>a desired feature, I may be able to offer some help.
>>
>>-- 
>>Sybren A. Stüvel
>>
>>http://stuvelfoto.nl/
>>http://stuvel.eu/_______________________________________________
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