Hi Ryan,

I never used bgl. As I understand the docs it's a wrapper on top of opengl
2, so you should find similar codes if you search for "opengl 2 render to
texture" and not specifically for Blender. In particular I saw that the
function glCopyTexImage2D is available, which is a good starting point.

Good luck,
Jo
On May 15, 2015 3:29 PM, "Ryan Southall" <[email protected]> wrote:

> Hi.
> I am using the bgl to write some data into the viewport. Is there any way
> that I can render out this data to an image so that I can overlay the data
> onto a rendered animation, or, even better, render this data out directly
> with the animation?
> Thanks
> Ryan
>
> --
> Dr Ryan Southall
> Senior Lecturer
> School of Art, Design & Media
> University of Brighton
>
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