Hi Ryan, I never used bgl. As I understand the docs it's a wrapper on top of opengl 2, so you should find similar codes if you search for "opengl 2 render to texture" and not specifically for Blender. In particular I saw that the function glCopyTexImage2D is available, which is a good starting point.
Good luck, Jo On May 15, 2015 3:29 PM, "Ryan Southall" <[email protected]> wrote: > Hi. > I am using the bgl to write some data into the viewport. Is there any way > that I can render out this data to an image so that I can overlay the data > onto a rendered animation, or, even better, render this data out directly > with the animation? > Thanks > Ryan > > -- > Dr Ryan Southall > Senior Lecturer > School of Art, Design & Media > University of Brighton > > ___________________________________________________________ > This email has been scanned by MessageLabs' Email Security > System on behalf of the University of Brighton. > For more information see http://www.brighton.ac.uk/is/spam/ > ___________________________________________________________ > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python >
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