Do you think it's preferable to submit several smaller patches as functionality becomes available, or one big one at the end?
________________________________ From: Jenny [[email protected]] Sent: Friday, May 15, 2015 6:19 PM To: [email protected] Subject: Re: [Bf-python] Got X3D import fixes Hi Alekseyev, Could you submit it to https://developer.blender.org? There's a "Submit Addon" section. It's easier to track comments there instead of this mailing list, and ultimately it would get merged in from there. In addition, would you also mind creating a Git patch file for these changes? Thanks, Jenny On Fri, May 15, 2015, at 02:21 PM, Daniel Monteiro Basso wrote: Hi Alekseyev, On Fri, May 15, 2015 at 8:55 PM, Alekseyev, Vsevolod (NIH/NIAID) [E] <[email protected]<mailto:[email protected]>> wrote: It's called import_x3d.py , and it should go into C:\Program Files\Blender Foundation\Blender\%VERSION%\scripts\addons\io_scene_x3d (on Windows) or into /usr/local/blender-$VERSION/$VERSION /scripts/addons/io_scene_x3d (on Linux). Before replacing the file, *PLEASE SAVE THE ORIGINAL*. Note that on Linux you should not overwrite the system's Blender files, but install locally for the user in /home/<user name>/.config/blender/<version, e.g. 2.74>/scripts/addons. The user's version takes precedence over the system-wide installation of Blender. Cheers, Daniel _______________________________________________ Bf-python mailing list [email protected]<mailto:[email protected]> http://lists.blender.org/mailman/listinfo/bf-python _______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
