Have a look at tile rendering add ons (this link is old and may not be maintained however)
http://blenderscripting.blogspot.co.uk/2011/07/monster-tile-renderer-v03-blender.html The easy part is selecting how to render your tiles, the trickier part is automatically re-stitching them back together, however once you get the numbers right it pretty much works all the time. One approach I've taken (not using Blender) is to render each frame and embed the co-ordinates into the name of the tile using the same script that drives the rendering. For example: top left tile: anim_seq_01_0.0-0.5_0.0-0.5.png top right tile: anim_seq_01_0.5-1.0_0.5-1.0.png where 0.0 is first (in this case top/left) and 1.0 is last (bottom/right) anim_seq_FRAMENUM_topleftcoord-toprightco-ord_bottomleft_coord-bottomright_cood.png That way you can have all your tiles in a format that the tools to stitch them back understand and if you have a failed tile you can simply re-render that one and try again. Cheers J.Murray On Fri, 4 Mar 2016 at 11:00 <[email protected]> wrote: > Send Bf-python mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.blender.org/mailman/listinfo/bf-python > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Bf-python digest..." > > > Today's Topics: > > 1. Splitting frames addon / feature (ArM) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 3 Mar 2016 23:38:45 +0200 > From: ArM <[email protected]> > Subject: [Bf-python] Splitting frames addon / feature > To: [email protected] > Message-ID: > <CAOza-McBA0-rbRgQU0iecASYfQxw2rxYfSqZaoch-BMbqA= > [email protected]> > Content-Type: text/plain; charset="utf-8" > > I started thinking about render farms and I realized that it would be good > feature for Blender, if you could split your frames to multiple servers. > The method would be similar as what we do when we create panoramas with irl > cameras. > > It (maybe) has to have a "hidden timeline" that splits every frame to > chosen amount of frames and turns the camera automatically so you get every > frame as a panorama composition. > > For example if I'm creating an image or an animation with size 1920*1080, I > would like to split it to 4 frames, that are every single one as 480*270. > Then with compositor or Photoshop or what ever I could join them back > together as one single frame. The idea came to my mind when I was thinking > of one specific renderfarm: https://www.sheepit-renderfarm.com > > If you could split your animation to smaller tasks to multiple servers at > once, it could make the rendering little faster since slower computers > cannot slow the rendering process that much as they could do if they had to > render whole frame at once. Or am I wrong? > > I'm not a programmer myself, so I just ask if someone understands the > benefits of this and how this could be done, or is even interested to > develop this idea further. > > > http://blenderartists.org/forum/showthread.php?393876-Is-there-a-script-to-create-panoramas > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > http://lists.blender.org/pipermail/bf-python/attachments/20160303/6b29492b/attachment.html > > ------------------------------ > > _______________________________________________ > Bf-python mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-python > > > End of Bf-python Digest, Vol 130, Issue 2 > ***************************************** >
_______________________________________________ Bf-python mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-python
