On Sun, 25 Dec 2016 11:11:51 +0000
Brian Savery <[email protected]> wrote:

>Not sure with the undo issue. But if you're monitoring what object
>is_updated or is_updated_data with a scene update handler you can do it
>like this: maintain a list of "updating objects" and only sync the
>objects/data when they fall off the is_updated list.


Wonderfully creative thinking.

-- 
Regards,
Christopher
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