Hi All Sorry for broadcasting this message to all. But I got this mailing list ID from Blender site and thought of sharing this info with you all, just in case if it's useful.
To create shape keys of curves, currently we need to edit the curve in place (please correct me if I am wrong) with Blender's curve editing features. I thought, it would be nice if users could import the shape keys as well as the targets from an SVG file. This would enable them to harness all the SVG editor's features to create the shape keys independent of the target. To my understanding this functionality is not available as of now. I have created a blender add-on that implements this functionality. In this implementation the matching of nodes in target and shape key is rather arbitrary (longer segments get divided). Maybe you can suggest a better approach. Link to the repository: https://github.com/Shriinivas/shapekeyimport Plugin file: shapekeyimport.py Link to introductory video: https://youtu.be/XMimQfQR_ss Would highly appreciate your feedback on this. Best regards Shrinivas _______________________________________________ Bf-python mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-python
