Nope.  A few hours more.  I promise.  Things got a bit late last
night, but things are stable.

The reason for the outage: Eventually when you develop software (it's
been nine years now!), you are faced with the limitations of decisions
you made prior.  Like the fact that boardgamegeek the software would
work well with other 'things,' like rpggeek or whatever.

However, boardgamegeek is a live site, where everyday someone goes
"Hmmm.. that's interesting.   <click>"  25 million times a month.  So
when you make massive changes in the code (we're talkin' 80+% of the
code driving the site has been changed), you tend to want to make sure
you don't screw up the existing data or corrupt all the incoming
data...

Now I know I don't have to tell y'all about the importance of that
last point.  So we err on the side of conservatism, and take the
database down.


derk.

On Mon, Feb 2, 2009 at 10:31 AM, DuckAndCower <[email protected]> wrote:
>
> Looks like we're hoping for some time tomorrow.
>
> On Feb 2, 11:27 am, "[email protected]" <[email protected]> wrote:
>> Also not complaining - any idea how long it will be down?
>>
>> On Feb 2, 4:24 am, rmidjord <[email protected]> wrote:
>>
>> > I am not prone to complain about BGG being down again, because BGG is
>> > being udgraded and developed further - I simply don't understand why -
>> > BGG is perfect as is, I simply don't understand how it is in any way
>> > possible to upgrade or develop BGG any further, so why the downtime?
>> > 0;-)
>>
>> > Rune :-)
> >
>

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