Nope. A few hours more. I promise. Things got a bit late last night, but things are stable.
The reason for the outage: Eventually when you develop software (it's been nine years now!), you are faced with the limitations of decisions you made prior. Like the fact that boardgamegeek the software would work well with other 'things,' like rpggeek or whatever. However, boardgamegeek is a live site, where everyday someone goes "Hmmm.. that's interesting. <click>" 25 million times a month. So when you make massive changes in the code (we're talkin' 80+% of the code driving the site has been changed), you tend to want to make sure you don't screw up the existing data or corrupt all the incoming data... Now I know I don't have to tell y'all about the importance of that last point. So we err on the side of conservatism, and take the database down. derk. On Mon, Feb 2, 2009 at 10:31 AM, DuckAndCower <[email protected]> wrote: > > Looks like we're hoping for some time tomorrow. > > On Feb 2, 11:27 am, "[email protected]" <[email protected]> wrote: >> Also not complaining - any idea how long it will be down? >> >> On Feb 2, 4:24 am, rmidjord <[email protected]> wrote: >> >> > I am not prone to complain about BGG being down again, because BGG is >> > being udgraded and developed further - I simply don't understand why - >> > BGG is perfect as is, I simply don't understand how it is in any way >> > possible to upgrade or develop BGG any further, so why the downtime? >> > 0;-) >> >> > Rune :-) > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/BGG_down?hl=en -~----------~----~----~----~------~----~------~--~---
