I find that when working on a creative project things simply get done
faster and in better form when I am alone.  Collaboration is a
neccessary part of design but, as a rule of thumb, it should only be
used when you are either testing or are hung up on a particular part,
otherwise everyone you talk to will want to contribute to every little
aspect of the game and the project will soon get out of hand.

On Feb 2, 12:40 pm, Zimeon <[email protected]> wrote:
> (Tried to post this earlier, but it never showed up… not that a big
> deal, but what the hell…)
>
> As often happens when I am in a shitload of work, I get this creative
> surge in me about a game I've recently been into. How I liked the
> game, what I liked with the game, and how I could change the rules to
> make it bigger, more suited to what I want and what I missed, and what
> I could do without or whatever.
>
> Now, that doesn't bother me that much – I've known for a long time
> that nothing lights the creative fire in me as a huge amount of work
> panting down my neck. But as I sit there thinking of how I am to
> adjust it, I barely can sit still for the urge to discuss or rather
> explain to others my brilliant vision, and to set their souls on fire
> just like my own is on fire. It's not that I want to get praise for
> the ideas, it's that I want to convey the vision I have, work together
> to do something more, even larger… shortly, I want company in my
> enthusiasm for Creating Something.
>
> But.
>
> Invariably, I notice that once I start sharing the ideas, be it a
> discussion on BGG or a phone call to a friend, the creativity fades
> away. It's not so much that the opinon of others drags me down to
> Earth's reality, or that I fail to adapt to the ideas of others (at
> least I think so). But I often fail at conveying what it is I want
> with my ideas. I often fail at setting their souls on fire. And my
> inability to do so causes my own enthusiasm to die down. I've noticed
> this on several occasions, that when I am forced, or just happen, to
> do everything myself, at most times the result has been at least
> something half-done, at least playable. But when I've tried to juggle
> the ideas with others, it has always ended with not being anything at
> all left save some idea scraps on paper.
>
> I know there are several things that can hamper creativity. For me,
> one is to try perfecting some aspects of an idea instead of building
> the whole base first and flesh out the details later, but that's
> fixable by doing a priority list of what should be done (I rarely get
> to the end anyway, but at least I get closer). I realise that most
> entertainment - be it films, video games, comics - is usually better
> off being the result of one creative soul, but that creativity itself,
> for me, could be hampered by the mere sharing of ideas is bit of an
> eye-opener. Especially as I am usually aching to share whatever ideas
> I have, I am now trying NOT to do so. Perhaps the whole idea is that I
> should keep the lid on, and let the pressure be the energy to do the
> boring parts of actually realising the ideas.
>
> Or something.
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