Last night I finally got to play Neuroshima Hex, a game I've had and
been reading the rules to for a few weeks now. I reread the rules
(again) at lunch yesterday. I gave my friend a super-quick rundown of
how the game worked and we were off.

He crushed me.

Crushed is actually probably putting it lightly. It was a bloodbath.
The first battle (which he called via a battle tile) went well, we
both suffered losses and damaged each other's HQs an equal amount.
>From that point on, however...

I think the game requires a mix of spatial and temporal reasoning that
isn't my particular strong point. I just can't seem to take both
attack/defense directions AND initiative into account. I consider one
or the other, then place the tile, excited about my cleverness. Then
my opponent simply drops a unit with a higher intiative next to the
tile I just placed and, viola, I've got a unit that is going to get
smashed before it does anything.

I guess part of the problem could be that I was playing Moloch, which
only has 1 Move tile and I drew that tile as my first one. Also, tile
draw order can really effect your performance - I drew a lot of
Instant and Module tiles after the first battle while my opponent
pulled a nice mix of units, modules, and Instants.

Despite my epic beatdown, I really like the game. I am looking forward
to trying it with a different, more mobile army (Hegemony, I am
looking at you).


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