I'm trying to think of some mechanism for VP generation for a game i'm designing. I was going through the common ways for VP generation.
Trading = Shipping Goods/Resources for generic VP [Puerto Rico] Building = Use Resources to construct buildings [ Area Control = Hold Areas to generate VP [Small World] Goals = 1st to achieve conditions [Race For Galaxy Expansion] Set Collection = Similar to building/trading but value is random [Zooloretto/ UR] Actions = Certain Actions/Cards generate VPs [Twilight Imperium, Imperium Card] If you know of other interesting mechanisms to generate VPs... and the games. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/bgg_down?hl=en -~----------~----~----~----~------~----~------~--~---
