I'm trying to think of some mechanism for VP generation for a game i'm
designing. I was going through the common ways for VP generation.

Trading = Shipping Goods/Resources for generic VP [Puerto Rico]
Building = Use Resources to construct buildings [
Area Control = Hold Areas to generate VP [Small World]
Goals = 1st to achieve conditions [Race For Galaxy Expansion]
Set Collection = Similar to building/trading but value is random
[Zooloretto/ UR]
Actions = Certain Actions/Cards generate VPs [Twilight Imperium,
Imperium Card]

If you know of other interesting mechanisms to generate VPs... and the
games.
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