We *always* try to assign certain people to certain things. Player A to the left side, Player B to middle, Player C to right, etc. OR Player A to guns, Player B to energy, Player C to computers and support, etc. And pass cards as appropriate.
But as soon as we draw our cards and the soundtrack starts, everything planned is lost and we are back at square 0. We really haven't played with a consistent crew enough to have a good strategy down, I think. On Friday, March 30, 2012 2:41:20 PM UTC-5, theodorelogan wrote: > > There isn't too much discussion about tactics for Space Alert. > Wondering what you guys think about the topic. Some topics I'd be > interested in discussing > > 1) tricks to keep locations of internal threats straight. > 2) How different crews organize responsibilities > 3) Standard openers for when threats don't appear for a while (or do > you do nothing until something shows up)? > > I have some thoughts on some of these topics but was curious if anyone > else did. -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To view this discussion on the web visit https://groups.google.com/d/msg/bgg_down/-/PHZ3ylz87NsJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/bgg_down?hl=en.
