Just got it yesterday. Played with my 11 year old son (two player game for you non math majors). Quick review:
*Eye candy* - Insert is awesome, everything has a place and the cards, chits, blocks are easy to remove. Cardboard pieces are thick, meeples are nice and the cards have great art and flavor text. The board is a bit on the bland side but efficient which I will discuss in the set up... *Learning curve* - Easy to learn. The instructions are very well written and concise. Plenty of examples. Took 15 minutes to read and start playing. *Set up* - Easy. Took 5 minutes. The board has place for all the cards, no guessing. The player mats are nice too. Everything is intuitive. I like intuitive. *Play* - Two phases - Assign your agent (must do). Complete a quest (may do) There are plenty of decisions to be made when sending out your agent - buy a building, gain warriors, wizards, clerics, and/or rogues, play an intrigue card, get $$. Most places only allow one player to assign an agent per turn so planning is a must. These actions help you complete quests which give you rewards and victory points. Yay. *Thoughts* - This is almost Ages of Empires III lite with a D&D theme, which is a great. It's a Euro game to be sure, but with the D&D theme, my non Euro loving friend Chuck will play it which is good. Plenty of decisions to be made with some screwage sprinkled in. I can see these making the table quit a bit. I give it 4 out of 6 Non Euro theme meeples. -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To view this discussion on the web visit https://groups.google.com/d/msg/bgg_down/-/OIxQz18lqfsJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/bgg_down?hl=en.
