Just got it yesterday.  Played with my 11 year old son (two player game for 
you non math majors).   Quick review:

*Eye candy* - Insert is awesome, everything has a place and the cards, 
chits, blocks are easy to remove. Cardboard pieces are thick, meeples are 
nice and the cards have great art and flavor text. The board is a bit on 
the bland side but efficient which I will discuss in the set up...
*Learning curve* -  Easy to learn.  The instructions are very well written 
and concise. Plenty of examples. Took 15 minutes to read and start playing.
*Set up* - Easy.  Took 5 minutes.  The board has place for all the cards, 
no guessing.  The player mats are nice too.  Everything is intuitive.  I 
like intuitive.
*Play* - Two phases - Assign your agent (must do).  Complete a quest (may 
do)  There are plenty of decisions to be made when sending out your agent - 
buy a building, gain warriors, wizards, clerics, and/or rogues, play 
an intrigue card, get $$.  Most places only allow one player to assign an 
agent per turn so planning is a must.  These actions help you complete 
quests which give you rewards and victory points.  Yay.
*Thoughts* - This is almost Ages of Empires III lite with a D&D theme, 
which is a great.  It's a Euro game to be sure, but with the D&D theme, my 
non Euro loving friend Chuck will play it which is good.  Plenty of 
decisions to be made with some screwage sprinkled in.  I can see these 
making the table quit a bit.  I give it 4 out of 6 Non Euro theme meeples.


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