I was just having that conversation the other day. When Dominion came out 
within 2 years there were several games that were obviously directly 
influenced by it. I'm not sure what was officially the first "worker 
placement" game, but many games use the basic mechanics that were first 
made prominent in Caylus. However, you don't really see much that so 
directly borrows from Catan or Cosmic, which does seem odd given the 
popularity of those games within the hobby market.

Not to say there aren't games that borrow a bit - randomly selected 
asymmetric starting powers are a part of many games, and the idea of 
collecting resources and turning them in for functional improvements 
certainly appear in many places, but other than Catan spinoffs I can only 
think of one game (Boomtown) that uses catan's version of dice-based 
resource generation, and I can't really think of anything that is terribly 
similar to Cosmic (though I do suspect that if Cosmic was released today it 
would have a hard time gaining traction due to it's inconsistency of pace 
and experience from game to game - that may be a reason why potential 
imitators have not gotten off the ground).

As for games with similarly tight VP systems to settlers, Twilight Struggle 
comes to mind (though the 'tug-of-war' aspect is different), and sorta 
Cyclades, though you are playing to 2. 

On Friday, August 3, 2012 11:03:18 PM UTC-7, ErikPeter wrote:
>
> .l. Damn iPad.
> ... Is that the game end condition is very tight. How many games have a VP 
> system where individual VP are so important? War of the Ring, I guess, 
> trick taking games not really because individual tricks don't feel super 
> important.
>
> Alien frontiers has tight VP and endgame. I just wish the beginning was 
> more tense in two- (and somewhat in three-) player games. That is the 
> drawback of area control abilities.
>
> Another classic you don't see ripped off as much as you'd expect is cosmic 
> encounter.
>
>

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