We are giving away 25 copies of a game to teachers, therapists, parents of 
teens and gamers.

http://www.indiegogo.com/aftertimegamebetatest/x/1838512

*We have created an innovative game that is designed to promote emotional 
competencies in adolescents.  We are giving it away to teachers, parents, 
therapists and gamers!
*

*Short Summary*

*AfterTime: Survival is an educational board game that teaches wellness to 
14-18 year olds.* Our four-player role-playing board game leads gamers on 
the journey with Kai in making decisions that could impact the survival of 
the human race.  By using the principles of emotional wellness in youth, 
*AfterTime: 
Survival* requires players to process the emotional impact of their 
decisions.  *This breakthrough approach to emotional development draws on 
the strongest elements of education, emotional wellbeing and fantasy to 
facilitate a unique personal engagement for players.*  With preliminary 
research highlighting the effectiveness of *AfterTime: Survival* for 
promoting wellness in adolescents, experiential gaming is poised to 
transform the field of health education. *The game asks the question of the 
players: when the survivors of apocalypse look to you for leadership, what 
are you going to do to help?*

*Game Play Description
*

AfterTime: Survival is a post apocalyptic board game that leads gamers on 
the journey with Kai, making decisions that could impact the survival of 
the human race. The board has a simple roll and move mechanic but when the 
players land on a "running Kai" space they draw a "Survival" card. Players 
compete as they race to amass resource points to build their own houses; 
but then the game takes a turn when they have to cooperate and negotiate 
with each other to spend and/or pool their community points to build 
community houses. The winner of the game is the person who has been helpful 
enough to get all of the community houses built but has also balanced their 
own needs and has completed building their own five individual houses. It 
is monopoly turned inside-out.

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