That is true, but it's not the whole truth... personally, I actually find these explanations somewhat bewildering, as the problem of differing hardware and resolutions has been something that PC developers have been dealing with... well, forever. There has never not been a time when this wasn't something you had to consider while developing software.
So whilst it is more complicated to develop for android than IOS in some respects, there are well known patterns and methods for dealing with these issues and you also have the benefit of a fully modern development ecosystem in order to help (java, or c++, with the Eclipse ide and ecosystem). Whilst xCode has made some strides recently compared to a few years ago, it is by no means a modern development environment. Despite what the critics are calling "fragmentation" of the android platform, I would still imagine that a professional industry developer who had earned his chops outside of the closed mac ecosystem would find it much easier to develop for. (full disclosure: I am a solutions architect and enterprise programmer specialising in microsoft technologies. That said, I have in the past worked with and built large Java-based enterprise applications and enterprise applications for iOS.) On Mon, Jan 14, 2013 at 3:16 PM, Mark Chapa <[email protected]> wrote: > > > On Sunday, January 13, 2013 10:08:21 PM UTC-6, Christian Gindlesperger > wrote: >> >> ....so frustrating that *none* of the games thus mentioned (except Carc) >> has been released on Android. >> >> I don't understand why. There's clearly a market. How hard can it be to >> port these suckers over? If I only had the knowledge... >> > > > > > I heard something on the Dice Tower recently about this. From what I > understood in passing, the iOS format works across the board (iPad, iPhone, > etc) so the programmer only has to write out the game one time and it's > basically done for iOS. As far as the Android is concerned, not all Droid > software is compatible on all Droid devices. I don't know if they were > talking about the forms of the versions of the software or the devices > themselves. But long story short, it just takes more time and is more > cumbersome to write a game on the droid format and have it work for all > droids. > > -- > You received this message because you are subscribed to the Google Groups > "BGG Down" group. > To view this discussion on the web visit > https://groups.google.com/d/msg/bgg_down/-/cxRNV9mK5l8J. > > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/bgg_down?hl=en. > -- Nicholas Bronson (Bachelor of Computing, Master of Systems Development, MCPD: Enterprise Apps, MCTS: Sql Server 2005) Microsoft Architect Eclipse AD Visit me at http://frater.wordpress.com -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at http://groups.google.com/group/bgg_down?hl=en. For more options, visit https://groups.google.com/groups/opt_out.
