The Manhattan Project and Caylus both come to mind

On Wednesday, October 1, 2014 6:11:12 PM UTC-4, Keith Beckman wrote:
>
> So I asked about this in /r/boardgames, and got a good number of 
> responses, but I thought it would make for a good "BGG downtime" question.
>
> What are some good worker placement games that don't use preprogrammed 
> rounds (like Dungeon Lords) or even maximum-turn limits? I love worker 
> placement, but I would rather the end condition be organic, and the rounds 
> not have "special conditions".
>
> Best (or at least good) with two is a bonus.
>
>

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