Revision: 24181
          http://sourceforge.net/p/bibdesk/svn/24181
Author:   hofman
Date:     2019-09-02 13:47:54 +0000 (Mon, 02 Sep 2019)
Log Message:
-----------
don't implement rund rect code when never needed

Modified Paths:
--------------
    trunk/bibdesk_vendorsrc/amaxwell/FileView/FVUtilities.m

Modified: trunk/bibdesk_vendorsrc/amaxwell/FileView/FVUtilities.m
===================================================================
--- trunk/bibdesk_vendorsrc/amaxwell/FileView/FVUtilities.m     2019-09-02 
06:30:37 UTC (rev 24180)
+++ trunk/bibdesk_vendorsrc/amaxwell/FileView/FVUtilities.m     2019-09-02 
13:47:54 UTC (rev 24181)
@@ -487,35 +487,37 @@
 
 + (NSBezierPath*)fv_bezierPathWithRoundRect:(NSRect)rect 
xRadius:(CGFloat)xRadius yRadius:(CGFloat)yRadius;
 {    
-    if ([self 
respondsToSelector:@selector(bezierPathWithRoundedRect:xRadius:yRadius:)])
-        return [self bezierPathWithRoundedRect:rect xRadius:xRadius 
yRadius:yRadius];
-    
-    // Make sure radius doesn't exceed a maximum size to avoid artifacts:
-    CGFloat mr = MIN(NSHeight(rect), NSWidth(rect));
-    CGFloat radius = MIN(xRadius, 0.5f * mr);
-    
-    // Make sure silly values simply lead to un-rounded corners:
-    if( radius <= 0 )
-        return [self bezierPathWithRect:rect];
-    
-    NSRect innerRect = NSInsetRect(rect, radius, radius); // Make rect with 
corners being centers of the corner circles.
-    NSBezierPath *path = [self bezierPath]; 
-    
-    // Now draw our rectangle:
-    [path moveToPoint: NSMakePoint(NSMinX(innerRect) - radius, 
NSMinY(innerRect))];
-    
-    // Bottom left (origin):
-    [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMinX(innerRect), 
NSMinY(innerRect)) radius:radius startAngle:180.0 endAngle:270.0];
-    // Bottom edge and bottom right:
-    [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMaxX(innerRect), 
NSMinY(innerRect)) radius:radius startAngle:270.0 endAngle:360.0];
-    // Left edge and top right:
-    [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMaxX(innerRect), 
NSMaxY(innerRect)) radius:radius startAngle:0.0  endAngle:90.0 ];
-    // Top edge and top left:
-    [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMinX(innerRect), 
NSMaxY(innerRect)) radius:radius startAngle:90.0  endAngle:180.0];
-    // Left edge:
-    [path closePath];
-    
-    return path;
+#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5
+    if (NO == [self 
respondsToSelector:@selector(bezierPathWithRoundedRect:xRadius:yRadius:)]) {
+        // Make sure radius doesn't exceed a maximum size to avoid artifacts:
+        CGFloat mr = MIN(NSHeight(rect), NSWidth(rect));
+        CGFloat radius = MIN(xRadius, 0.5f * mr);
+        
+        // Make sure silly values simply lead to un-rounded corners:
+        if( radius <= 0 )
+            return [self bezierPathWithRect:rect];
+        
+        NSRect innerRect = NSInsetRect(rect, radius, radius); // Make rect 
with corners being centers of the corner circles.
+        NSBezierPath *path = [self bezierPath];
+        
+        // Now draw our rectangle:
+        [path moveToPoint: NSMakePoint(NSMinX(innerRect) - radius, 
NSMinY(innerRect))];
+        
+        // Bottom left (origin):
+        [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMinX(innerRect), 
NSMinY(innerRect)) radius:radius startAngle:180.0 endAngle:270.0];
+        // Bottom edge and bottom right:
+        [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMaxX(innerRect), 
NSMinY(innerRect)) radius:radius startAngle:270.0 endAngle:360.0];
+        // Left edge and top right:
+        [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMaxX(innerRect), 
NSMaxY(innerRect)) radius:radius startAngle:0.0  endAngle:90.0 ];
+        // Top edge and top left:
+        [path appendBezierPathWithArcWithCenter:NSMakePoint(NSMinX(innerRect), 
NSMaxY(innerRect)) radius:radius startAngle:90.0  endAngle:180.0];
+        // Left edge:
+        [path closePath];
+        
+        return path;
+    }
+#endif
+    return [self bezierPathWithRoundedRect:rect xRadius:xRadius 
yRadius:yRadius];
 }
 
 @end

This was sent by the SourceForge.net collaborative development platform, the 
world's largest Open Source development site.



_______________________________________________
Bibdesk-commit mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/bibdesk-commit

Reply via email to