On Freitag 26 Oktober 2007, Sergey Plis wrote: > Thanks a lot! Now I have another problem of minos stoping working when I > include gsl.fs. BTW what is the most appropriate place to include files > when I write a MINOS program?
As the examples with Theseus indicate: Per class you define there, you can
include a declaration helper file (included before the class is declared)
and an implementation helper file (included before the class is
implemented). Your 3dskull example shows that it is in the right place.
Just make sure you don't mess up the search order in the files you include.
> In addition to your comment about create-mipmap{3,4}. I have used this
> method previously with success, but I had to make one modification in my
> repository for it to work. That is, making these methods public. Can you
> do that in the main bigforth tree?
Yes, done.
> the code example where I use it (may be worth adding to bigforth
> examples ? :) can be downloaded from here:
> the code (14Kb):
> http://www-bcl.cs.unm.edu/~pliz/slice-view.tar.bz2
> sample data (1.3M):
> http://www-bcl.cs.unm.edu/~pliz/brainsmall.dat
Nice example. There seems to be a bug with the current 3d-turtle.fs. I've
checked it into the SVN repository, and made it slightly more impressive
(live update if you drag&drop coordinates).
> It does exactly what you have suggested with OpenGL canvas but I'd
> rather have the regular canvas class have the feature too.
Agreed - I'll see when I've time. I'm going into a three week holiday on
Sunday, and therefore, time budget is tight.
--
Bernd Paysan
"If you want it done right, you have to do it yourself"
http://www.jwdt.com/~paysan/
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