* data/skeletons/glr2.cc: We no longer wrap glr.c here.
---
data/skeletons/glr2.cc | 18 ------------------
1 file changed, 18 deletions(-)
diff --git a/data/skeletons/glr2.cc b/data/skeletons/glr2.cc
index 73f54e34..04d76dcc 100644
--- a/data/skeletons/glr2.cc
+++ b/data/skeletons/glr2.cc
@@ -23,24 +23,6 @@ m4_define([b4_tname_if],
[b4_token_table_if([$1],
[$2])])])
-# This skeleton produces a C++ class that encapsulates a C glr parser.
-# This is in order to reduce the maintenance burden. The glr.c
-# skeleton is clean and pure enough so that there are no real
-# problems. The C++ interface is the same as that of lalr1.cc. In
-# fact, glr.c can replace yacc.c without the user noticing any
-# difference, and similarly for glr.cc replacing lalr1.cc.
-#
-# The passing of parse-params
-#
-# The additional arguments are stored as members of the parser
-# object, yyparser. The C routines need to carry yyparser
-# throughout the C parser; that's easy: make yyparser an
-# additional parse-param. But because the C++ skeleton needs to
-# know the "real" original parse-param, we save them
-# (b4_parse_param_orig). Note that b4_parse_param is overquoted
-# (and c.m4 strips one level of quotes). This is a PITA, and
-# explains why there are so many levels of quotes.
-
# We require a pure interface.
m4_define([b4_pure_flag], [1])
--
2.29.2