Jonathan S. Shapiro wrote:
Hear, hear. As a matter of fact, there are huge systems out there where performance and memory constraints are the most important. Game system engineering is one of those, and it is no wonder that to this day we still have to use C/C++ and assembly. I might have mentioned it before, but for us the important things are:If our notions of formal semantics in allegedly general-purpose programming languages aren't rich enough to address this type of real-world meaning, then it is our notions of formal semantics that must yield (or improve).
PKE. -- Pål-Kristian Engstad ([email protected]), Lead Graphics & Engine Programmer, Naughty Dog, Inc., 1601 Cloverfield Blvd, 6000 North, Santa Monica, CA 90404, USA. Ph.: (310) 633-9112. "Emacs would be a far better OS if it was shipped with a halfway-decent text editor." -- Slashdot, Dec 13. 2005. |
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