On 4/10/2012 10:09 AM, Jonathan S. Shapiro wrote:
That depends on the application. Games, as an example, would never tolerate a 20 msec pause. The application has to produce images at 30 frames per second, or sometimes at 60 frames per second. In a 30 FPS game, you have 1,000 [msec] / 30 [frames] = 33.33.. [msec/frame] to respond to user input, perform game logic, prepare rendering information and then produce an image. As you can clearly see, 20 msec is *huge*, it is 60% of a frame! I would think that a lot of real-time and soft real-time systems would have similar reasons to abandon any system that paused the program for such a long period of time. PKE |
_______________________________________________ bitc-dev mailing list [email protected] http://www.coyotos.org/mailman/listinfo/bitc-dev
