A couple of things have been said here (by David?) that suggest I may not
be understanding Rust's unique/owned pointers correctly, so a couple of
questions:

1. Am I correct that these are two names for the same thing? I have the
impression that they changed the name from unique to owned at some point.

2. Are unique/owned pointers handled with linear types, or are they
implemented dynamically, similar to C++0x unique_ptr?

I had assumed, from the manual and the blog entries, that unique pointers
were handled by types. Based on some of the things people are saying here,
I'm no longer convinced that understanding is correct.

Can someone straighten me out?


Jonathan
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