Need to digest the rc-immix stuff.

The RC-immix paper does not report pause times, which is unfortunate. The
> URC paper reports typical pause times of 70ms for some benchmarks when
> using a 4 MByte nursery. This is uncomfortably high. For calibration,
> modern game frame generation latencies are one frame per 16ms, and trending
> toward 8 ms.
>
>
I saw that ,, my thoughts were
- As per table 5 Setting a 30ms "time cap" instead of the default 60 showed
 typical pause of 48  . And the cap was exceeded due to Nursery sweep. This
time cap feature is intersting.
- it was superior to pure RC without cycle detection ( and obviously GCs)
 and hence very likely RC-Immix
- It was HW from over 10 years ago  when a 60 ms 1 frame pause was
acceptable .. its not on modern hw.
- The pause in the paper is independent of heap size, It relates to Nursery
size. This is very important. It maybe with a massive heap the time
increases but the pauses in the paper were due to the Nursery sweep.  Pause
vs heap size was not explored in detail , with the higher cap larger heaps
gave higher pauses up to about the cap value . Its hard to tell but with
the lower cap in place the one that exceeded the cap the most had a small
heap .
- it did exceed the adjustable time cap due to nursery collection . There
are way better Nursery sweep techniques for pauses since then  as eg by
modern cocurent GC techniques or evern simple using more memory and
swapping nuseries  , sweeping the nursery in the background and using a
barrier while it is active. As long as the nursery is big enough to cover
new allocations durring the sweep it should massively reduce pauses.
- malloc  in 2003 probably has worse than 60 ms pause , i could not
determine if the pause times were global ( there test machine was non multi
core) but i see no reasons why it needs to be. If it does you can run a
small nursery as above for very small global pauses at the cost of
performance ( and higher allocating thread pauses) for maloc like
behaviour.

So you can trade of this time either pause time vs efficiency or
pausetime vs complexity .

Ben
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