I'm talking about allocating a large array of some particular object type and then doling out interior pointers as the objects are allocated. It's an array of objects, not an array of allocators.
On Mon, Oct 28, 2013 at 9:02 PM, Ben Kloosterman <[email protected]> wrote: > For non runtime allocators i dont see any issue with using a reference > type for the diffirent allocators. For the runtime itself you dont need > many > > what about > struct MultiAllocator { > Allocator allocator1 ; > Allocator allocator2 ; > Allocator allocator3 ; > Allocator allocator4 ; > ... > } > > instead of an Array ? Because you can do this i dont thing getting too > fancy is worth it . > > Ben > > > _______________________________________________ > bitc-dev mailing list > [email protected] > http://www.coyotos.org/mailman/listinfo/bitc-dev > >
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