Really each Swift component is like a COM component and designed to be
dynamically loaded at runtime.

On a unix/Linux platform its the equivalent of compiling every object as a
separate shared object library. What swift does, like C# does for COM is
hide the boilerplate of the dynamic library loading, making it automatic,
and hidden from the programmer.

Objective-C is really two languages, a static 'C' fragment, and a Smalltalk
fragment (in the square brackets). Where the COM like functionality is
handled by the Smalltalk fragment. Swift integrates these two parts into a
single language.

Keean.
 On 13 Jul 2015 2:24 am, "Matt Rice" <ratm...@gmail.com> wrote:

> On Sun, Jul 12, 2015 at 1:56 PM, Jonathan S. Shapiro <s...@eros-os.org>
> wrote:
> > Matt:
> >
> > While size and offset unknowns may begin with a type variable, they are
> > compounded both by combinatorics and by overload resolution. The latter
> > especially in the presence of inlining.
>
> Precisely why the separate compilation strategy was limited to the set
> of types with known sizes and offsets, (or isolation between
> environments which can contain variables of :type, and actual type
> values... albeit pessimistically... there are some caveats where
> things really don't care and passing a shape as a parameter is
> adequate I don't have any answer for cases such as that yet
> really...),
>
> I don't really see this complication as adequate justification for
> post compilation relocation... though the separate compilation
> available is a bit weird compared to what we typically associate with
> the term I suppose...
>
> Anyhow, sorry for rambling off the topic of swift...
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