You have to load headers sequantially to be able to connect them and determine 
the longest chain.

Blocks can be loaded in random order once you have their order given by the 
headers.
Computing the UTXO however will force you to at least temporarily store the 
blocks unless you have plenty of RAM. 

Regards,

Tamas Blummer
http://bitsofproof.com

On 07.04.2014, at 21:30, Paul Lyon <pml...@hotmail.ca> wrote:

> I hope I'm not thread-jacking here, apologies if so, but that's the approach 
> I've taken with the node I'm working on.
> 
> Headers can be downloaded and stored in any order, it'll make sense of what 
> the winning chain is. Blocks don't need to be downloaded in any particular 
> order and they don't need to be saved to disk, the UTXO is fully 
> self-contained. That way the concern of storing blocks for seeding (or not) 
> is wholly separated from syncing the UTXO. This allows me to do the initial 
> blockchain sync in ~6 hours when I use my SSD. I only need enough disk space 
> to store the UTXO, and then whatever amount of block data the user would want 
> to store for the health of the network.
> 
> This project is a bitcoin learning exercise for me, so I can only hope I 
> don't have any critical design flaws in there. :)
> 
> From: ta...@bitsofproof.com
> Date: Mon, 7 Apr 2014 21:20:31 +0200
> To: gmaxw...@gmail.com
> CC: bitcoin-development@lists.sourceforge.net
> Subject: Re: [Bitcoin-development] Why are we bleeding nodes?
> 
> 
> Once headers are loaded first there is no reason for sequential loading. 
> 
> Validation has to be sequantial, but that step can be deferred until the 
> blocks before a point are loaded and continous.
> 
> Tamas Blummer
> http://bitsofproof.com
> 
> On 07.04.2014, at 21:03, Gregory Maxwell <gmaxw...@gmail.com> wrote:
> 
>> On Mon, Apr 7, 2014 at 12:00 PM, Tamas Blummer <ta...@bitsofproof.com> wrote:
>>> therefore I guess it is more handy to return some bitmap of pruned/full
>>> blocks than ranges.
>> 
>> A bitmap also means high overhead and— if it's used to advertise
>> non-contiguous blocks— poor locality, since blocks are fetched
>> sequentially.
>> 
> 
> 
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